Using collision events in GMS is generally not advised, you should try to do as much in the step event as you can. Move the code from o_player::o_door to o_player::step. ![]() I don't know why your code wasn't working, but I found a solution! The skeleton is composed of 'bones', which can be attached and moved in relation to one another over a set time-frame, and the final animation can be 'skinned' (ie: given a texture) for the final animation. ![]() ![]() I fiddled with the project a bit, I understand the error you're getting, after the character goes through the first door, he can't go back even though in r_sworld there's the same type of doors, they all have collision masks, they all have variables. Spine works by having you create a 'skeleton' and then pose it to create animations.
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